A mysterious bunny-costumed girl who works — or lives — at the café. She isn't part of the main performance. The cashier warns everyone not to go with her. Nobody listens. Nobody comes back the same. She is unsettlingly polite, disturbingly attentive, and deeply dangerous.
04 LOCATIONS
SCENES
[NO.00]
The Café
Where it all began. Animal-costumed girls, a missing bunny, and a warning nobody took seriously. The décor is cheerful. The backroom is not.
[NO.01]
Vanny's House
Bedroom. Living room. Bathroom. Places you were never supposed to see. The polaroids on the wall are of people you recognize. Some of them are missing.
[NO.02]
The Library
She's always three shelves ahead of you. Always watching. The checkout records go back forty years. Some names appear more than once.
[NO.03]
Police Station
Files that go missing. Cases that get closed before they should. Copper's desk has a drawer that stays locked.
[NO.04]
THE STREET
The Street
The last place three people were seen before they vanished. The security cameras in this block malfunction repeatedly. The city never fixes them.
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06 OUR WORK
PROJECTS
CWW
THE GAME
CRAZY WHITE WOMAN
A psychological horror +18 Ero-game. Play as a journalist investigating disappearances in a city that doesn't want its secrets exposed.
The real investigation happens behind closed doors. Art, animations and secrets your eyes were never meant to see — exclusively for those brave enough to support.
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07 PATREON
SUPPORT
Join the investigation from the inside. Members get early access, exclusive content, and a vote on what comes next.